Resources
This collection of resource materials has been collected from the community and shared in the spirit of cooperation and collaboration. Each resource is owned by the creator and you should consult with the owner on any republication questions.
Want to contribute your resources? Get in touch through the Google Groups listserv!
Planning your game jam: game design as a gateway drug
by Colleen Macklin, John Martin and Seann Dikkers
A game jam is a game design tradition to gather a range of prospective game designers that work in groups to make a fully– functional game, from idea to iteration, within a set amount of time. This publication walks you through how to do it!
Playful Higher Education: Voices, Activities and Co-creations from the PUP Community
Collected & Edited by: Rikke Toft Nørgård Josephine E. M. Solheim Kimie Jay Bukholt
A booki for people and from people with a passion for playfulness and playful higher education!
https://acrobat.adobe.com/link/track?uri=urn:aaid:scds:US:20b3ae83-7c77-353d-8973-d83db60b606e
The Watchmaker of Lilles
by David Thomas
A short parable and activity to encourage your playful path as a professor!
The Future is Fun: The Transformational Power of Play
by Lisa Forbes and David Thomas
A workshop delivered at the 2021 Shaping EDU conference
Playposium 2020 Fun Club
20 Seconds on the Clock…and…Go!: Using ”Hedbanz” to Review Course Concepts
by Heather I.D. Van Mullem, PhD, Lewis-Clark State College
Are you looking for a fun and playful strategy to engage students in preparing for success on an exam? If so, this idea is for you! Check out this poster for a step-by-step guide on how to turn your old, boring exam review sheets into a fun, fast-paced and interactive small group review session using the rules of the
https://drive.google.com/file/d/1PFA8nxfTnSJAPWMsKps7mQWWmwfFd6Tr/view?usp=sharing
Playposium 2020 Fun Club
Imagine the Conversation: Podcasts at Play
by Stephani Richards-Wilson and Jerry Dutscheck, Alverno College, Milwaukee, Wisconsin, USA
Learn about a project with the National Women’s Hall of Fame in Seneca Falls, New York. In fall 2018, during an undergraduate course called “Women in Leadership,” the students were instructed to contact the Hall and to work with their staff to access archival information about their inductees. They were also instructed to conduct independent research. They were then asked to role play and in teams of two, lead short fictitious interviews with the “inductees” to create an informative and entertaining podcast.
50 Ideas for Online Icebreakers
by UMN Center for Educational Innovation
A concise guide to techniques for getting students engaged in an online course.
https://docs.google.com/document/d/1vV1tZ3nwh4cVHnBlr4o0Ezdt9Zr8VL3YVrGY6c97J5g/edit
How to Design Escape Rooms
by various
A collection of posts from the Google Group describing how to create escape rooms for your class.
https://drive.google.com/file/d/1h30NB8LqioLVHahyXzlGKndF4pRhwiM9/view?usp=sharing
How to Design Memes
by Lisa Kath
A short guide to meme-making fun!
https://drive.google.com/file/d/1h30NB8LqioLVHahyXzlGKndF4pRhwiM9/view?usp=sharing
Infographic Syllabus
by Lisa Kath
A sample syllabus formatted as an infographic using Piktochart:
Making Online Games
from Professors at Play Google Group
Discussion and links from the list on the topic of making online games for class.
https://drive.google.com/file/d/1McOM-QtxvpcA_8271JjcusTSR8xv3rei/view?usp=sharing
Using Badges
from Professors at Play Google Group
Discussion and links from the list on the topic of making and using digital badges.
https://drive.google.com/file/d/1ONclB_c2__e6GUDJzksIDIVhxR3b-s4Q/view?usp=sharing